![]() To do this, change the SDK version** field. You can also choose whether your app targets the simulator or an actual device. The Xcode project structure has changed as of Unity 2019.3 to support Unity integration into native iOS applications via Unity as a Library.īefore you build your Project for iOS, make sure that you set the Bundle Identifier in the iOS Player Settings** (menu: Edit > Project Settings > Player Settings ). You also need to use it to prepare and bundle your game for distribution on the App Store. ![]() You need this project to compile and sign your app before you deploy it on a device. It is always better if you spend a bit more time configuring these things at once rather than constantly revisiting & correcting the things in the future.When you build a Unity Project for the iOS platform, Unity creates a folder that contains an Xcode project. By implementing an adaptable structure for providing configuration values, modifying them based on the environment, we can have a clean separation of code & configuration. xconfig files.Įnvironment().configuration(Plist.loggingEnabled)Įnvironment().configuration(Plist.baseUrl) ConclusionĬonfiguration is an essential part of most applications. The values for these environment-specific keys need to be defined in respective. We need to declare environment-specific keys and values in the Info.p list file. ![]() Structure your scheme to resemble your configuration. Make sure that you are targeting XCode project name. Apart from this also make sure you select Shared for all the schemes and under Container select ProjectName Workspace (This is required if your project uses Pods ) Select Project → New Scheme, create a scheme for your configurations (Development, Production, and Staging).ĭelete existing schemes that were created by Xcode by default.Īfter adding all the schemes, your Manage Scheme should look like below. xcconfig files (Development, Staging, and Production). To fix this problem: Open the recently created. You will get some warnings after running the pod install command Make sure you are not deleting the Podfile. xcworkspace file, and the Pods/ directory. If you use Cocopods, you’ll have to delete the Podfile.lock. ![]() Select Configuration files for your Project (Refer to the screenshot below) xconfig file for every configuration created (Development, Staging, and Production) Select Project Navigator on Left Panel → Add New File → Configuration Settings FileĪdd. Click on + → Select Duplicate Staging Configuration.Select Project Navigator on Left Panel → Select Info Xcode Projectįollow the steps mentioned below for managing different Build settings for different Environment to your Existing or New Xcode Project. So now we will have a look at how we can efficiently manage these Build variants, which change as per your Build Environment in Xcode. In the process of software development and its lifecycle, you often come across juggling between these server URLs, enabling-disabling logging and other build settings that are needed to be changed from Development, Staging and Production environments.įor example, if your app needs to connect to the server which has three different base URLsĭevelopment : Staging : Production : Changing these URL’s in your code every time for creating a build for a specific Environment can be tedious and error-prone. To manage these multiple environments during the development of an iOS project is one of the best practices that a developer can ingest. It is very obvious that you have to deal with managing these scenarios during an application development lifecycle gradually. For these various concepts, there are multiple server URLs, app icons, and configurations. Technological c ompetence in software development means having adequate experience & knowledge of methodological traits like Development, QA, Beta, and Production.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |